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PhatAC game play features are too numerous to list. Below are some of the basic highlights.
Full parsing and utilization of all server-relevant portal.dat and cell.dat data.
Full collision and physics system nearly identical to AC.
Full server-driven/predicted animation system nearly identical to AC.
Full and stable network system.
World object distribution system.
Full persistence including character and inventory saving.
Functional corpses, containers, chests, doors, gems, portals, books, traps, levers, hazards, lifestones, altars, and other world objects.
Hundreds of functional quests, with support for counters, flagging, keys, and more.
Hundreds of functional NPCs including working vendors.
Hundreds of functional crafting and quest item recipes.
Experience, skill credit, and leveling system with raisable attributes and skills.
Spellcasting including buffs, life magic, portal spells, and war projectiles.
Thousands of functional clothing and weapons.
Functional melee combat with different weapon types.
Monster combat (including spellcasting), artificial intelligence.
Populated landscape and dungeons.
Functional fellowship and allegiance systems.
Functional utility skills such as Healing and Lockpick.
Support for both traditional and PK only server modes.
Support for moderation through Advocate, Sentinel and Admin access levels.
Loads of commands for exploring the map and experimenting with the game.
Too many to list. Type
ingame. Elevated access provides a much larger set of commands.